On the Development of Gamified Activities in the Classroom
نویسندگان
چکیده
This paper presents a case study of developing gamified activities in the classroom, supported by simple web-based software tools. The followed gamification approach consists of the instantiation of a generic framework for the design and implementation of gamified activities in a given context, which aims to establish the appropriate player types and gamification mechanics for that context. Such instantiation of the framework is preliminary evaluated in a user study with Higher Education students, validating the approach and bringing ideas about how to develop effective gamified e-learning activities.
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